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<title>calader's CGPortoflio Gallery</title>
<link>http://calader.cgsociety.org/gallery/</link>
<description>calader's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Marines - Thumbnails</title>
	<link>http://calader.cgsociety.org/gallery/596384</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1203194152_small.jpg"><br><br>This is just an experiment in refining my process, useing just a simple cliche as a base and trying to achiev realy quick finished look, random armoured, riffle wielding marine tipe of characters.]]>
	</description>
	<pubDate>Sat, 16 Feb 2008 20:35:55 +0000</pubDate>
	</item>
	<item>
	<title>Rust Mountains</title>
	<link>http://calader.cgsociety.org/gallery/592800</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1202341052_small.jpg"><br><br>Hello, here's one of my further steps venturing further into the world of Environments(coming from mostly chars). This one is about the Rust Mountains or more precisly The rust and concrete mountains - huge cities on the not so far future built over and over again on top of the decaying ruins of older structures and industries, turning them into a living mountain. It's like it often happens unconsciously influenced by Sparth, and greatly inspired by Arnocob's works(many thanks for the help and suggestions, Arnaud). I hope you like it and I'm looking forward to your comments and critiques.]]>
	</description>
	<pubDate>Wed, 06 Feb 2008 23:37:34 +0000</pubDate>
	</item>
	<item>
	<title>Sky Fish Hunters</title>
	<link>http://calader.cgsociety.org/gallery/583685</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1200246748_small.jpg"><br><br>This one is called &quot;Sky Fish Hunters&quot; or &quot;Huntres of the Jet Fish&quot;.<br />
It's about those two lucky guys who have just discovered what's supposed to be a huge colony/hive of those little bright colored creatures, who jet around on tail of blue flame.<br />
<br />
It has many problems in terms of composition and so on, plus lack of almost any perspective, but I kinda liked de overall mood, story and characters so I decided to just finish it. I started az most of my things start from just a small thumbnail pencil sketch of the two guys, and than it grew into finisht painting. I hope you like it and hope there'll be some comments and critics.]]>
	</description>
	<pubDate>Sun, 13 Jan 2008 17:52:49 +0000</pubDate>
	</item>
	<item>
	<title>The Lost Post</title>
	<link>http://calader.cgsociety.org/gallery/549157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1192088442_small.jpg"><br><br>Hello there,<br />
this is the last thing from me, it called &quot;The Lost Post&quot; and these are a special squad of recklessly brave parapostman that would deliver the mail anywhere and to anyone nomather of the conditions and the dangers. Unfortunately another thing they have to fight with in their everyday lives is poor navigation, and these retarded half blind pilots who had dropped them again at the wrong address.<br />
Most of it is done in Photoshop, based on small thumbnail of the one still hanging on his parachute. For 90% of the image I used as usually a custom squarish chalk like brush, opacity set to pressure, with some texture in it. About the time, I really have no Idea how much time it took me, as always the process was stretched trough out several days and I was doing many other things inbetwin (most of the time wasting my time in various ways :P). As for the topic it's one of the first successful steps I thing to something different from the standard stuff I usually do and although I kinda like how it turned up, I would appreciate all critiques and suggestions.<br />
Oh and btw here you can find some wip stages, hope you find'em useful:<br />
http://caladerart.com/tmp/char_LostPost_WIP.jpg]]>
	</description>
	<pubDate>Thu, 11 Oct 2007 07:40:45 +0000</pubDate>
	</item>
	<item>
	<title>Armour Of The Gods</title>
	<link>http://calader.cgsociety.org/gallery/530738</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1187548704_small.jpg"><br><br>Partially inspired by the Iliad, and more precisely in ManOwaR musical interpretation named &quot;Achilles, Agony, And Ecstasy (In Eight Parts)&quot; in which the &quot;Armour Of The Gods&quot; is mighty drum solo representing the forging of Achilles golden armour by Hphaestus the blacksmith of the Olympic gods.]]>
	</description>
	<pubDate>Sun, 19 Aug 2007 18:38:26 +0000</pubDate>
	</item>
	<item>
	<title>Armour Brigades</title>
	<link>http://calader.cgsociety.org/gallery/510329</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1182687046_small.jpg"><br><br>Hi just continuing the series of heavy vehicles, decided to try some more complex scene, so here it is: heavy armoured division of some sort, and some infantry passing troug some city ruins. The thing at the front is some heavy infantry transpot vehicle. <br />
The problem is it all looked good on the quick messy thumbnail, so I decided paintin right ove, so the result was not so good, totaly lacks dynamics, the perspective is off in many places, the lighting too, but I lost to much time in it already and it isn't getting any better tan tat, hope you like it, and I get some nice crits.]]>
	</description>
	<pubDate>Sun, 24 Jun 2007 12:10:51 +0000</pubDate>
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	<item>
	<title>Veteran Heavy Shouter</title>
	<link>http://calader.cgsociety.org/gallery/495788</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1179068634_small.jpg"><br><br>Veteran Heavy Shouter craft, another one of my series of heavy vehicles. Some sort of royal heavy armoured fighter plane, which have lived trough many battles and is miraculously still flying...]]>
	</description>
	<pubDate>Sun, 13 May 2007 15:03:56 +0000</pubDate>
	</item>
	<item>
	<title>Signs of Triumph</title>
	<link>http://calader.cgsociety.org/gallery/439489</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1165792572_small.jpg"><br><br>It's simple illustration, that I've been trying to finish for a long time, not mutch story or idea behind it just some officer and her banner bearer standing over the ruins of another key point on their campeign. ]]>
	</description>
	<pubDate>Sun, 10 Dec 2006 23:08:27 +0000</pubDate>
	</item>
	<item>
	<title>TRIBUNE</title>
	<link>http://calader.cgsociety.org/gallery/437337</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1165275219_small.jpg"><br><br>It's a TRIBUNE class, armoured infantry transport and support vehicle, done for fun and detail exercize, a bit in the syle of the BEHOLDER I've posted before.<br />
I's a heavy hoovercraft, supported and proppeled by its masive 3 engines, relativley fast for its mass and size, often used for ramming throu weaker points in the enemies defences.<br />
I'll be hapy to get your feedback on that one.<br />
...and I know I've been lazy with the perspective, so simple isomettical view will do on that I gues <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Mon, 04 Dec 2006 23:33:42 +0000</pubDate>
	</item>
	<item>
	<title>BEHOLDER</title>
	<link>http://calader.cgsociety.org/gallery/437333</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1165274733_small.jpg"><br><br>Hi there, it's my first more or less finished &quot;vehicle&quot; concept to go above messy thumbnai phase(not counting some ancient siege machines in<br />
the distant past).<br />
It is something like &quot;BHOLDER Class, Heavy, Anty Armour, Self-propelled Cannon&quot;, used to penetrate extremely heavy armous of such things as<br />
vaults, fortifications and heavy vessels. There's no other particular idea behind it, just some thumbnails that I liked the silhouete of, an some<br />
ideas from one unfinished char sketch. I was more like a training. I hope I'll be doing more of therse in the future. And I'll be glad to here some<br />
critiques or just random thoughts on that one.<br />
I used basic blocky model for base.]]>
	</description>
	<pubDate>Mon, 04 Dec 2006 23:25:54 +0000</pubDate>
	</item>
	<item>
	<title>Roman Battle Empress</title>
	<link>http://calader.cgsociety.org/gallery/372426</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1150840234_small.jpg"><br><br>It's and older sketch that I recently found time to finish.<br />
Some thoughts on &quot;what if the emperor leading the legions into batte happened to be girl?&quot;. Technicaly its total mess with the lights again, :( and <br />
<br />
I'm constantly trying to solve thata, and constatnly forgeting to keep lighting in mind, so I'll apriciate any comments and critiques. <br />
<br />
note: Nothing historicaly even close to corect, just some random roman elements and impressions]]>
	</description>
	<pubDate>Tue, 20 Jun 2006 21:50:37 +0000</pubDate>
	</item>
	<item>
	<title>Signifier</title>
	<link>http://calader.cgsociety.org/gallery/372338</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1150824872_small.jpg"><br><br>Just a random Baner Bearer type character I like to draw these a lot when I havo nothing else in mind, <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> all started from the fancy hat and developed in to this. <br />
Im trying to loosen up my strokes a bit. Still messy with the lights.<br />
<br />
note: Signifier in ancien Rome, signified the newly conquered provinces.]]>
	</description>
	<pubDate>Tue, 20 Jun 2006 17:34:37 +0000</pubDate>
	</item>
	<item>
	<title>Raven Quill</title>
	<link>http://calader.cgsociety.org/gallery/277662</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/26537/26537_1126862360_small.jpg"><br><br>Hi There,<br />
Its a char concept done in my free time, just experimenting with ideas, shes some sort of noble vengefull warrior in a post apocaliptic world of steel &amp; clowork(well theres more story behind that tath but that's in short), there are some problems that I left like that like thi right leg mathching almost exactly with the hanging peace of cloth, but after some unsuccessfull tries to fix it I gave up ...<br />
<a href="http://allmustfall.ludost.net/calader/tmp/ravenquill_fragments.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
]]>
	</description>
	<pubDate>Fri, 16 Sep 2005 09:19:20 +0000</pubDate>
	</item>
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